Post-Jam Devlog - Patch #1 - "Mobile Friendly-ish!"
Powerline » Devlog
v0.105001
First devlog?! New exciting features?!?!
Sadly not a ton in the way of new features here, mostly just some QoL changes, oh, and mobile support! I just want to say thank you to everyone who has taken the time to play this game. I've currently got a mental roadmap that includes a few new additions to the game before I push out the final build.
If there is anything you think that I should add please let me know! I'm open to all feedback and would love to get some community-suggested ideas implemented into Powerline.
Enjoy the new build, I'll see you soon with a new update!
Additions
- Added two new tiers of solar plants which increase in frequency and tier as the game progresses (Power Increases: T1: 15%, T2: 30%, T3 45%).
- Added mobile support. Pressing the left half of the screen will place a pole while the right half is split into 3rds horizontally with each 3rd corresponding to a tile selection. Visual, as well as on-screen controls for mobile users, will be added soon.
Fixes
- Updated font for improved legibility across all devices.
- UI/Text Placement Improvements.
Known Issues
- Mouse input lag.
- Uncommon but replicable issues with placing poles on vertical map bounds while attempting to move selection out of bounds.
Files
Powerline Play in browser
May 31, 2022
Powerline
Simple but fun infinite side scrolling puzzle game. Made for Go Godot Jam 3
Status | In development |
Author | Kolby Blade |
Genre | Puzzle |
Tags | 2D, Difficult, Fast-Paced, Godot, Procedural Generation, Retro, Short, Side Scroller, Singleplayer, Top-Down |
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